Treason... A group of mafia members find a dead body. There are traitors in the group...
To find out who the traitors are, the innocents have to collect Clues and make them pay for what they've done!
- The innocent players win by finding clues and eliminating traitors. - The traitors win when they have wiped out all the innocents...
There is 1 Detective in the group. He must investigate corpses found by innocent players to gather enough DNA to nose out who the Traitors are.
The game will be on Steam soon as a free to play Source Mod. We are always happy with playtesters and casual players that like Trouble in Terrorist Town / Among us.
We are back with the last update for this year! Please share your feedback with us!
First thing we introduced is Steam Rich Presence. Now whenever you see your friend playing Treason, you'll see what map they are playing and how many players they have on their server while also being able to join them by clicking RMB on them in friends' list and then "Join Game", as long as they are not playing on a LAN server.
Next big thing we added is a server creation UI. Initially we wanted to make a fully working lobby system with players being able to create their own lobbies with their own settings, but unfortunately it turned out to be impossible in our current situation so we decided to at least bring a common Source server creation UI to the game, although with a prettier layout, which functions almost the same to the lobby system, except you will still have to deal with port forwarding or using virtual LAN software.
And the last of our big changes is a change to pre-death state. Whenever you get killed with a live Doctor on the server, you enter a pre-death state with a brain icon that will slowly drain until you are rotten and can no longer be resuscitated by the Doctor, but it looked really wonky. So we made it look prettier by showing the player when they are being revived, by linking the view to your actual body and by making sure that you cannot die when you are being revived, so that last second Doctor arrival can still save you. We've also made it so that calling for help brings you slightly closer to death by t_pre_death_use_penalty seconds (default: 2), so that you cannot spam the help sound infinitely or you could skip pre-death state quickly if you want.
Full list of changes Stability
Fixed potential server crash when all players disconnect before round starts
Gameplay
Pre-death state changes (see above)
Detective will no longer be called to confirm a body if they are dead
Fixed server-initiated changelevel vote (at the end of the map) sometimes failing to pass
Fixed Last Innocent event sometimes being shown when there is more than one Innocent left
Fixed team chat messages being visible to other teams
Fixed missing clue icons for Radar since update #4
Joining a game now has a cooldown of t_join_game_cooldown_time seconds to prevent spamming (default: 5.0)
Annihilation round will now automatically end when all players disconnect
Reduced default Doctor Resuscitate cooldown to 31 seconds (t_resuscitate_cooldown)
Reduced default Traitor Revive cooldown to 47 seconds (t_revive_cooldown)
Dead players are no longer damaged with Gas Grenade
Fixed postprocessing effect potentially sometimes disappearing
Getting the same special role consecutively is now slightly less likely (but still not impossible)
Death body flag pole will now spawn on the ground and will no longer move
Doctor's Radar ability has been replaced with bodies being outlined for Doctor when someone tries to search it while it's not rotten yet, similar to Detective outline
Aiming down sights now requires holding the button by default (t_weapon_hold_to_ads or Multiplayer Advanced options menu)
Sniper will now unzoom when bolting rather than immediately when shooting (t_weapon_delay_sniper_unzoom or Multiplayer Advanced options menu)
Fixed voice icon above player heads not working on dedicated server
Players that joined the game after round ended will no longer be spawned immediately
UI
Steam Rich Presence (see above)
Server creation UI (see above)
Team chat can no longer be opened for non-Traitors
Fixed player image rendering above background on round end panel
Scoreboard event log now uses round elapsed time rather than round remaining time
Updated round start HUD layout
Fixed incorrect Innocents count on spectator bar
Updated game events HUD layout
Updated scoreboard design
Added a separate USE on-screen icon for clues
Certain abilities will now flash when you can use them (Bomb Plant, DNA Scan, Revive and Resuscitate)
Round end panel will now show Player of the Match, Player of the Round and Last Killer in Zombie color if they were a Zombie
Made hints background darker
Maps New map: Cold
Castle
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Limited garden access, which will become a new map in the future
Opened up various passages
Updated various props
Retextured various areas
City
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Updated sniper tower
Updated various props
Classic
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Opened up a passage between pool area to underpassage
Updated various boxes
Clues
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Opened up various passages
Removed some walls for better room connections
Opened up kitchen
Updated various props
Retextured various areas
Dust Ode
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Opened up Bombsite D
Opened up a bridge between middle and Bombsite D
Opened up a water area between Bombsite A and Bombsite B
Retextured various areas
Updated various props
Dust 2 Ode
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Retextured various areas
Updated various props
Hotel
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Opened up a passage between Bombsite D and Garage
Opened up a passage between blue hall and Garage
Updated various props
Island
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Added more passages to C.P.U. area
Moved C.P.U. to a different spot
Updated various props
Slightly reduced map size to reduce walking times
Updated lighting
Simple
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Retextured various areas
Updated various props
Temple
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Opened up various passages to the C.P.U.
Added a passage to TV room
Updated various props
Tower
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Connected various passages between buildings
Updated various props
Villa
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Opened up a passage to Maze Garden
Updated various props
Added a passage in Garage
Voorgoud
Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
Updated weapon spawns
Removed glass door between Gym and Secret Room
Updated various props
Updated lighting
Retextured various areas
Thank you for sticking with us! Merry Christmas & Happy New Year!
The game is currently trending on Steam, it's poppin up all over in New & Trending categories! Treason is a social deception FPS, inspired by TTT/Murder...
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